the novel Snow Crash . Here, the metaverse is described as a collective space compatible and converging with "real reality". Shortly after, in 1993, the company Steve Jackson Games introduced a text-based online virtual reality system (MOO), in which several clipping path service users connected simultaneously. This system was used in a newsletter called Illuminati Online and is probably the earliest precursor to what we now know as the metaverse. In the 2000s, the Second Life community emerged, which allowed users to explore an imaginary world and interact with other connected users. Although not as popular as in its early years,
this early version of the metaverse still has active users, who generate around $60 million a year selling different types of products on the platform. Recently, and thanks to the advancement of technology, we are seeing an explosion of initiatives that increasingly resemble the metaverse that Neal Stephenson envisioned. These are some of the actors who are driving the future of the internet with their metaverses: Facebook – The road to Facebook's metaverse began in 2014, when it bought virtual reality glasses company Oculus. Since then, it has been launching different initiatives related to the creation of a virtual world. In particular,
we can highlight Horizon Workrooms, a work room that allows you to organize meetings through virtual reality, and Facebook Horizon, an online video game with which users can create avatars and interact with objects using virtual reality glasses. Education in the metaverse by Facebook. Epic Games : This company is the creator of video games like Minecraft, Fortnite or Roblox, which allow you to build virtual worlds. In Roblox, users can explore, collect different resources, create and buy items, or build buildings, among other functions. It is also possible to attend events such as concerts or art exhibitions or hold work meetings. As for Fortnite,